

Will you like this game if you enjoy dungeon crawlers mostly for the exploration aspect and want to be immersed into the game’s atmosphere, to feel as if you are wandering around that haunted forest inside the screen, with death lurking around every corner? Probably not.

It definitely is not a game for everyone – out of the people who like RPGs it’s already limited to the niche that enjoys turn-based dungeon crawlers, and even within this niche it’s limited further to people who like their dungeon crawlers combat-focused and highly abstract and also don’t mind the anime graphics.


The simplest example of this would be bringing out one of your damage dealing characters to the front line, but then being unable to hide them before the enemy gets its turn and kills them. Turn order management is another thing you will need to get good at, because knowing when it’s safe to use an ability or bring in a certain character into combat can mean the difference between victory and death. For example, using a powerful party-wide buff may delay the caster’s next turn for twice as long compared to a simple magic attack. As a result, anticipating, preventing and negating the enemy’s actions through skillful formation changes and ability usage is extremely important in LoT, because losing the wrong character at the wrong time can lead to failure later down the road in a particular battle.Īnother important thing to note is that all abilities have not only different mana costs, but also “time costs”, meaning that some abilities will delay a character’s next turn more than others. Lastly, you will be fighting a lot of powerful enemies that will assault you with all manner of nasty abilities and these battles can be very long. In LoT healing spells are few in number and are quite costly or have other drawbacks and require putting your healers in harm’s way. Secondly, the game has no consumables and no way to revive fallen characters in combat, something I really appreciate, because being able to hook your party members up to a nearly limitless potion life support just kills the challenge in so many games, especially Japanese RPGs. Firstly, all of your characters are actually quite weak and ensuring their survival is not easy – your armored frontline warrior WILL die to a strong magic attack, your squishy mage WILL die to an arrow to the head and your tank that specializes in mitigating damage WILL die to a defense-piercing ability. Mindful use of formation switching is one of the key skills you need to succeed at combat in LoT for a few reasons. To bring a character from reserve into combat and vice a versa, one of the active characters must use the formation change command to make an active character switch places with someone in reserve. Active characters can perform various combat actions described above, while reserve characters slowly regenerate health and mana and cannot be affected by most abilities. Įven though the size of your party can go up to 12, only 4 characters can participate in combat at any given time, while the other 8 stay in reserve. ever could I have imagined that some of my favorite games of recent memory would come from a tiny team of amateur game developers from Japan – a couple of turn-based dungeon crawler RPGs with hideous graphics and ghetto-tier production values, but with a level of depth and complexity in their systems and encounter design that I don’t often see. I think it would be more accurate to say that they are a combination of a dungeon crawler and a turn-based tactical combat game. Labyrinth of Touhou and its sequel are turn-based dungeon crawlers, however they are quite a different breed of dungeon crawler compared to games like Wizardry or Might & Magic.
